This man looks worried. He doesn't seem like many words, but for some reason he will talk to you about some objects in his house. You try to discover what he doesn't want to tell you directly.

Instructions:

  • Click on the objects on the tables.

I would like you to comment after finishing the game: using all the details shown in each object, what do you think happened in the story of the game?

Thanks for playing!

Development history

Developed with ReactJS Vanilla

What a journey! Last time (trijam 254) I made almost the entire game with sprites from the internet, so I wanted to make this game with designs made by me from scratch (I don't have ANY experience doing computer graphics [or in real life hahahaha]). So that was the first thing I did. I thought I was doing well, until I looked at the clock and I had spent 2 HOURS drawing sprites and animations that will never see the light of Trijam hahahaha. At least I was able to put one (the man moving his arms), but it should be an interactive animation that would progress with the game. If you want to see the "masterpiece", you can download the image "sprites.png" down bellow. At least I feel good that I used almost all of the drawings. But all to the detriment of the gameplay. The game was going to try to ensure that when you clicked on each object, depending on the order in which you touched them, the character you interviewed would change their mood, and could even stop responding to you and throw you out of the house, having to try again everything from the beginning. But come on, let's say I made a graphic adventure hehehe. I won't say more because I don't want to make spoilers. I'm sorry for the way I made the messages display, but I went into a mental breakdown

Download

Download
sprites.png 196 kB

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